Archive for August, 2009

Our new offerings for Content Management and Ecommerce

Tuesday, August 11th, 2009

We have revised and repackaged our most popular software applications to make it clearer for you what we can offer you, and to showcase the most state of the art open source software available.

Using open source software means you are not tied into any licence agreement with us or any other third parties. If you wish us to keep the content management or ecommerce platform up to date, its a very straight-forward software upgrade. Open source also means the software is contributed by the community of developers like us, who write plugins or extensions to make the software flexible and scalable like never before.

All the solutions are web based, meaning there is no software to install on your machine, so you can access the admin area of your site and edit pages wherever you are in the world!

CONTENT MANAGEMENT SOLUTIONS (CMS)

  • CUSTOM: Hand written custom code, unique to your sites requirements.
    custom cms control panel view
  • STANDARD: Wordpress – Excellent admin for managing site, very powerful CMS and publishing platform, many plugins to make integration with third party sites, rich media and social networks a breeze.
    wordpress cms control panel view
  • LIGHT: CushyCMS – Easy to use, lightweight, unilimited users, unlimited pages, no training required.
    cushy cms control panel view

» CMS prices start from £1,000, depending on site features, and flexibility of editing your site content.

ECOMMERCE

  • CUSTOM: Hand written custom code integrated into new or existing web site, , unique to your sites requirements.
    our custom ecommerce providers
  • STANDARD: Magento – Super powerful CMS and ecommerce platform, for up to 1000 products and beyond. Over 1 million downloads. Being adopted by some big international companies as they realise the potential.
    magento control panel view
  • LIGHT: Shopify or WP-ecommerce (using Wordpress) – Adding these extensions to a site adds ecommerce functionality seamlessly. For up to 100 products.
    shopify control panel view

» Ecommerce prices start from £1,000, depending on how number of products, and the payment provider, ie: Paypal, Google Checkout or a merchant account, like Protx.

Not sure about what you are looking for? Don’t worry, our first job when we talk to new clients is always to listen and then devise a web strategy on how we can make your web project a complete success. Contact us

Museums, websites and the mental model

Wednesday, August 5th, 2009

This post is following a discussion with a new client on her recent visit to a museum in London, she explained at the entrance the signs were large and brief, and she was able to ventured further, deeper into the individual categories of the museum where she found the level of information more detailed, you know the dusty cabinet of fossils, and antiquities.

Let visitors navigate where they want to go, without confusing them
Very detailed level of information from the start of an experience, is too much for most users, in this example, she may have not have successfully navigated deeper into the museum archives. And the museum would have failed to entice visitors to the various areas of the museum,

It’s all about seeing how far you can get, without being too bombarded by information.

This is the same as website navigation, when you visit your next site, think about the messages you see on the page, is it clear? do you understand what it means? where will you go if you click on the button or text link?

The methods that are used signpost a web-site will affect the number of areas visitors view per visit, and the length of time they spend on each page. If they are frustrated by not knowing what page there are on, or if they cannot find the correct information they will exit the site and may not even come back.

The maps below shows how a museum is organised, the rooms, the levels, can visitors understand this map to have a relaxing, enjoyable experience?

museum map

museum map

Meeting the mental model of your users

Every visitor who comes to a web site, will have built up a mental model of how the site is organised. If the site structure or ‘information architecture’ does not meet their mental model then this leads to negative, confused feelings which ‘turns off’ the user. By testing web sites early, you can easily measure how successful you have met the needs and requirements of your users.

There has to be something very interesting on a site for someone to read an entire article or story about a subject. Normally you will have lost people by the second or third paragraph, but that’s another subject – copywriting.

Usability for Evil

Tuesday, August 4th, 2009

A.K.A. preying on peoples emotions for your own benefit

Don’t get fooled again by following some of these enlightening glimpses into how web sites try to trick you into getting you signed up for a trial or buying a product from them.

We’ve all experienced it at some point; the sneaking suspicion that those we’ve chosen to trust may not be entirely worthy.

Here’s some pointers to how sites get your information based on a number of emotional and social factors:

SLOTH

Users are lazy. They follow the path of least resistance. When these paths are trampled through ornamental flower borders (”Desire lines”) then you know the flowers were planted in the wrong place.

It’s your job to make your desired outcome follow the path of least resistance.

PRIDE

The desire to be more important or attractive than others – and in this day and age, also the desire not to look stupid. Think fear.

Think about the ability to manipulate people based on their fear of being less important, less attractive, or looking stupid. Easy.

  • Linkedin needs your data in order for the site to be useful. So they use language like “your profile is 30% complete” (oh dear!) and offer to search your contacts list for other linkedin members. If you think this is silly, explain the existance of sites such as toplinked.com, which provide a ranked list of the most linked-in individuals on the service.
  • Fear of looking stupid leads users to trust sites which display security certifications more than those which do not. However, Ben Edelman discovered that the sites displaying security certifications are actually significantly less trustworthy than those which forego certification. Way to go, evil sites!
  • Southwest Airlines have a boarding process which rewards early checkin and being at the gate on time – you don’t get an assigned seat, you get an assigned boarding order (and then choose your own seat). Fear of having the worst seat on the plane means that people arrive at the gate early. Southwest is the only profitable US airline at the moment.

ENVY

An uncontrollable urge to possess something that someone else has, which you do not. The trick is in making people want the thing in the first place.

  • Apple. Smaller, lighter, smoother, sexier than the competition, so you just have to have one.
  • Airline mileage rewards – you too can be “Elite” and get that extra five inches of legroom if you just slug it out in cattle class for another fifteen trips…
  • youvebeenleftbehind.com – because, when the rapture comes, you want to be even more smug than you are now

GREED

All we have to do is give people the reasons, and greed is motivation enough for them to carry through.

Amazon (among many other e-commerce sites) shows you a discounted price and calculates for you how much you save. They offer free shipping if you just slip one more thing into your cart. You can have it sent to you with a single click (no worrying about credit card numbers or any other stressful stuff). If there aren’t enough justifications right there, you can add it to your wish list for later.

The move from cheap to free is much bigger than the move from expensive to cheap, so making something about the transaction free (shipping in the example above) removes any remnants of rational thought from the shopper’s mind.

Another way to encourage greed is to reset people’s expectations. We seek prices coherent with what we know, but of course those benchmark prices are only arbitrary. If you can succeed in resetting users’ benchmark values, you can charge what you want. Ways to do this include putting your product in a different category from those which already have a benchmark price, redefining a unit of measurement, or changing a definition so that an increased price is justified (for instance biodiesel over regular diesel).

LUST

Exessive thoughts or desires – often of a sexual nature. Well, of course sex sells (as long as it isn’t too blatant), but how else can we introduce lust?

Examples:

  • Mini, on their USA site have a very slick and quite well implemented configurator that lets you design your own car. In the cold light of day, you’d never consider paying $150 for little wing mirror covers that have a union jack image on them. But once you start playing with the site, that and many other options just look right on the car, so you add them anyway. Because you are unlikely to have a good anchor point for these costs (see greed), and because they are relatively insignificant compared to the overall cost, lust can be an easy sell.
  • We all want to be loved. On May 4th, 2000 an e-mail purporting to be from one of our friends told us that yes, in fact, they did love us. That prompted enough people to open the attachment (10% of all computers attached to the Internet) that $5.5 billion of damage was caused.

Anything that you can do to make people feel loved will endear them to you, and make them more prepared to do things for you.

WRATH

Uncontrolled feelings of hate or anger. How many times has that happened to you online? Your job is to channel your users’ feelings, control them, and bend them to your advantage.

Don’t label required fields on your registration form. Instead, return an error when people don’t fill one in. Now, they’ll be angry but in order to get past the form, they will be more likely to fill in all the fields!

Normally, social structures prevent people from really demonstrating hate and anger. Anonymity and a feeling of belonging are both states which encourage behavior that individuals wouldn’t normally engage in. If you can create an anonymous group of individuals with similar interests, just sit back and watch the flame wars start!

GLUTTONY

Your users’ brains have consumed so many web pages that now they ignore most of the content and make assumptions.

Unfortunately that now means that they ignore advertisements. In response, we have to place ads front and center, make them blend in with the site, and justify it to ourselves and our visitors by saying that as the ads are highly relevant, they are obviously improving the usability of the site.

Pop-up windows are now either blocked by browsers or ignored by users more often than we’d like (although a North Carolina State University study suggests you can fool your users 63% of the time). The answer is to repurpose a different control type to serve our ad revenue ends. Let’s see – oh yes, the hyperlink would be a good one: ubiquitous, familiar, and users are already trained to hover and click on them. Let’s turn those into advertisements!

You don’t have to be evil

It’s easy to shake an accusing finger at these and other sites who deliberately lead visitors into unintended actions. But waiting for them to change their ways isn’t the answer. As long as the rewards of this approach are greater than the downside (customer complaints, blog rants, etc.), they’ll keep right on down the same path.

What can we do about making bad usability good? By following these steps:

  • Complain to the company, often and annoyingly.
  • Warn and educate everyone you know about tactics like this.
  • If you think that’s a friend of yours on twitter, don’t be so sure.
  • If you get a chance to invest online, think twice.
  • Don’t buy anything from an inbound phone call.
  • That email you sent in confidence… probably won’t be read that way. And that photo, yes, it’s going to show up in the digital world where you least want to see it…
  • Avoid companies that consistently use these tactics, and spread the word about them.
  • On the flip side, reward companies who treat visitors with respect. Visit them, buy from them, and spread the word about them.
  • Help those who are less internet-savvy than yourself through the minefields.

These notes are from the Usability Week conference we recently attended by the Norman Nielsen Group.